Retro Games Worth Playing.

Sunday 24 December 2006

Retro Games Worth Playing 2 - Starglider 2

Name: Starglider 2
Platform: Amiga, Atari ST, Macintosh, PC, ZX Spectrum
Release Date: 1988
Publisher: Rainbird Software
Designers: Argonaut Software Ltd.
Predecessors: Starglider, Elite, Mercenary
Descendants: Damocles (Mercenary II), Starfox/Starwing


OK, it’s another space-based shooter, but it's probably the greatest ever.

I'll talk a little about its prequel, Starglider, but not much because I hardly played it. Starglider was one of the first games I saw on the painfully keyboarded Spectrum 128k. Not only did it see an end to the 48k’s rubber-keyed madness, the 128 had a nifty sound chip and it was used there to great effect. Visually, Starglider was also impressive, with colourful wireframe graphics, but sadly they weren't reflected in the limited depth of gameplay. My minimalist soul still preferred Elite’s heavenly monochrome and that largely sums up my feelings for the game; an inferior Elite.



In contrast, Starglider 2, is a far more rewarding trip. The game has you streaking from planet to planet across a solar system modelled on our own, collecting materials needed to construct a neutron bomb. When completed, this is used to destroy a not-the-Death-Star-honest enemy space station. The fact that the game ended when the completed station destroyed your home planet is another happy coincidence. The Star Wars similarities end there, although your ship, ICARUS does bear a vague resemblance to a Y-wing. The bomb-making materials (that’s not going to look good on Google) are mostly found deep within tunnel complexes, which lurk under the surface of many of the planets. Each planet also has an enormous variety of wildlife, from massive space whales, to the cuter and copyright-infringing pac-worms.



As adorable as Elite’s physics-based control system is, Starglider 2’s arcade-based controls are undoubtedly more fun. Think Ridge Racer as opposed to Gran Turismo, or Starfox, but with full freedom of movement. It’s this element combined with its enormous depth that makes Starglider 2 worth your time. While there have been many space sims with a far wider scope since, none have had the same instant accessibility and sheer enjoyability as Argonaut’s finest. It's definitely a Game Worth Playing.

Monday 11 December 2006

Retro Games Worth Playing 1 - Cylon Attack

Name: Cylon Attack
Platform: BBC Micro & Acorn Electron
Release Date: 1983
Publisher: A&F
Designers:
Predecessors: Star Wars (arcade)
Descendants: Elite







Cylon Attack is a bloody noisy game. Due to the BBC Micro's unmutable (but not unmutual) internal speaker, emulation can't totally convey the full-on Cylon Attack experience. From the very start, the A&F title screen growls at you, then sends thunderclaps ricocheting around the room.




Better known for the classic-but-I-can-take-it-or-leave-it Chuckie Egg, this time around A&F took their inspiration from Battlestar Galactica, rather than the fun and frolics of the henhouse. In terms of gameplay, Cylon Attack is reminiscent of the original Star Wars arcade game; scroll around a first-person starfield shooting gits. While not featuring an equivalent of a Death Star run, Cylon Attack breaks up the action nicely with the need to refuel at your mothership. Laser temperature is also to be monitored, which may have inspired a virtually identical system in Elite.



Unusually for the era, the game offers the chance to save your high scores. Back then, saving data to tape was generally reserved for text adventures. Certainly, Cylon Attack is a game that encourages high-score shenanigans, but the changes in enemy types and scenery are the main incentives to play on. Perhaps 'scenery' is a bit of an exaggeration, but it's Cylon Attack's little white blobs of joy that push it into worth playing territory. The TARDIS, a mutant from Defender, ooh, look it's a-what is-is that an X-Wing? They're a little rudimentary, but it's the attention to detail that makes Cylon Attack a Game Worth Playing.