<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-36415507</id><updated>2009-11-11T05:49:11.298Z</updated><title type='text'>mattdetached</title><subtitle type='html'>Retro Games Worth Playing.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mattdetached.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default'/><link rel='alternate' type='text/html' href='http://mattdetached.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Matt</name><uri>http://www.blogger.com/profile/06780752427491275730</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-36415507.post-3298348237950396846</id><published>2009-09-29T05:02:00.002+01:00</published><updated>2009-09-29T05:05:59.370+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='freeware'/><category scheme='http://www.blogger.com/atom/ns#' term='platformer'/><title type='text'>Spelunky v1.0</title><content type='html'>One of my favourite freeware games, Spelunky, has finally gone to 1.0 and it's also been announced that the bloody hard random platformer is headed to Xbox Live next year.&lt;br /&gt;&lt;br /&gt;http://www.spelunkyworld.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36415507-3298348237950396846?l=mattdetached.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattdetached.blogspot.com/feeds/3298348237950396846/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=36415507&amp;postID=3298348237950396846' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/3298348237950396846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/3298348237950396846'/><link rel='alternate' type='text/html' href='http://mattdetached.blogspot.com/2009_09_01_archive.html#3298348237950396846' title='Spelunky v1.0'/><author><name>Matt</name><uri>http://www.blogger.com/profile/06780752427491275730</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02203604934157443692'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36415507.post-565725290902427387</id><published>2009-08-20T02:47:00.004+01:00</published><updated>2009-08-20T23:29:05.987+01:00</updated><title type='text'>Origami and Papercraft</title><content type='html'>I'm just getting into origami and papercraft, both are much cheaper than gunpla :D Here's some great links for videogame related papercraft:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://nintendopapercraft.com/"&gt;http://nintendopapercraft.com/&lt;/a&gt;&lt;br /&gt;&lt;a href=" http://nerd-craft.blogspot.com/"&gt;&lt;br /&gt;http://nerd-craft.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/tag/papercraft/"&gt;http://kotaku.com/tag/papercraft/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Happy folding!&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36415507-565725290902427387?l=mattdetached.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattdetached.blogspot.com/feeds/565725290902427387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=36415507&amp;postID=565725290902427387' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/565725290902427387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/565725290902427387'/><link rel='alternate' type='text/html' href='http://mattdetached.blogspot.com/2009_08_01_archive.html#565725290902427387' title='Origami and Papercraft'/><author><name>Matt</name><uri>http://www.blogger.com/profile/06780752427491275730</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02203604934157443692'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36415507.post-1247005067911561137</id><published>2007-07-01T18:28:00.000+01:00</published><updated>2007-07-01T18:51:06.485+01:00</updated><title type='text'>The BBC Micro - Videogaming’s Unsung Hero</title><content type='html'>&lt;span style="font-weight:bold;"&gt;(Written for Edge magazine job application, I got an interview, but didn't get the job)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;As Samuel L. Jackson puts it in Pulp Fiction: “A dog's got personality. And personality goes a long way.” Whilst lagging behind the sleek greyhound that was the ZX Spectrum and not quite matching the lupine power of the Commodore 64, the BBC Micro‘s personality and robustness gave it the charm of a St. Bernard and the reliability of a bulldog.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Spectrum was a black slab of cyberpunk future, but with its shameful keyboard, anaemic graphics, and dubious joystick adapters, the authentic arcade experience was lacking. The C=64 was closer, a full keyboard, dedicated joystick port, with graphical and audio capabilities that weren’t bettered until the Sega Megadrive, but stylistically, the tan-and-grey breadbin had little to shout about. Finally, the behemoth of the bunch, the BBC Model B. A full, black keyboard with red-orange function keys, all but drowned out by its enormous cream casing. So huge was the BBC Model B, that its joystick adapter was barely noticeable, but its size was reassuring; here was a real computer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bulk aside, the BBC wasn’t easily ignored. Unlike its rivals, it featured a built-in speaker which announced itself on startup with a comforting, house-waking ‘MMMM-BEEP!’ Its 4-channel sound chip was used to frequently deafening effect, such as on Cylon Attack’s thundering title screen, and no subsequent version of Elite matched the audio of the original. With shields draining, every Thargoid laser pulse was felt through monumental crashing and screeching.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In game terms, Elite was unquestionably the BBC Micro’s killer app. David Braben and Ian Bell’s space-trading masterpiece has arguably yet to be bettered and its praises sung at great length by many, leaving little more to be said, save this: It started here.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Despite its seven graphics modes, the BBC’s colour palettes were limited, frequently resulting in garish, punk-esque colour schemes, but also visually authentic versions of early arcade titles. As to migrations from other platforms, one look at the Beeb’s chunky, psychedelic take on the legendary Jetpac offers more evidence of the machine’s innate charm.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The manufacturer’s software house, Acornsoft created physically large but graphically minimalist packaging. Black boxes with a standard font, Acornsoft in blue, title in white and a pop-art screenshot were arresting as they were indulgent. The exceptions to the standard design were for Acornsoft’s fiendish text adventures, which gained appropriate paintings in lieu of screenshots. Just two titles ever fully bucked the trend: the aforementioned Elite and Geoff Crammond’s painfully authentic Formula 3 sim, Revs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thumping sounds, tripped-out graphics and arcade-perfect clones like Acornsoft’s Snapper (Pac-Man); Planetoid (Defender) and Hopper (Frogger, unsurprisingly) were impressive enough in the living room, but it wasn’t at home the BBC had its strongest presence. As the school computer, the BBC Micro offered an authentic and unmatchable arcade experience in the classroom.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BBCs were still extant in secondary schools into the early 90s, albeit usually in the more formidable guise of the Master 128. This was despite Acorn’s final foray into home computing, the Archimedes, being released in 1987. The Beeb continues to have a strong emulation scene, with many still sweating through such labyrinthine classics as Exile, Citadel and Imogen. Its Wikipedia entry lists several examples of BBCs being used well into the 21st Century, so it’s not too much to hope that these relics take the odd spin around Revs’ Brand’s Hatch or are still working towards that ever elusive ‘Elite’ rating.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36415507-1247005067911561137?l=mattdetached.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattdetached.blogspot.com/feeds/1247005067911561137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=36415507&amp;postID=1247005067911561137' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/1247005067911561137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/1247005067911561137'/><link rel='alternate' type='text/html' href='http://mattdetached.blogspot.com/2007_07_01_archive.html#1247005067911561137' title='The BBC Micro - Videogaming’s Unsung Hero'/><author><name>Matt</name><uri>http://www.blogger.com/profile/06780752427491275730</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02203604934157443692'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36415507.post-6317802625518030622</id><published>2007-01-27T16:46:00.000Z</published><updated>2007-03-11T22:37:02.118Z</updated><title type='text'>A.I. Die Part 2</title><content type='html'>&lt;a href="http://bp0.blogger.com/_wbM5JtmPPJs/RfSDQ0-7SsI/AAAAAAAAAF8/PeP17OKGeww/s1600-h/aidiepp04.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5040798208058149570" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp0.blogger.com/_wbM5JtmPPJs/RfSDQ0-7SsI/AAAAAAAAAF8/PeP17OKGeww/s200/aidiepp04.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_wbM5JtmPPJs/RfSDRk-7StI/AAAAAAAAAGE/xhm7QQfUOpw/s1600-h/aidiepp05.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5040798220943051474" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp3.blogger.com/_wbM5JtmPPJs/RfSDRk-7StI/AAAAAAAAAGE/xhm7QQfUOpw/s200/aidiepp05.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp1.blogger.com/_wbM5JtmPPJs/RfSDSE-7SuI/AAAAAAAAAGM/Om-sg6NFaro/s1600-h/aidiepp06.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5040798229532986082" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp1.blogger.com/_wbM5JtmPPJs/RfSDSE-7SuI/AAAAAAAAAGM/Om-sg6NFaro/s200/aidiepp06.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That'll be part 2, then. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36415507-6317802625518030622?l=mattdetached.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattdetached.blogspot.com/feeds/6317802625518030622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=36415507&amp;postID=6317802625518030622' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/6317802625518030622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/6317802625518030622'/><link rel='alternate' type='text/html' href='http://mattdetached.blogspot.com/2007_01_01_archive.html#6317802625518030622' title='A.I. Die Part 2'/><author><name>Matt</name><uri>http://www.blogger.com/profile/06780752427491275730</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02203604934157443692'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_wbM5JtmPPJs/RfSDQ0-7SsI/AAAAAAAAAF8/PeP17OKGeww/s72-c/aidiepp04.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36415507.post-6279821289285424568</id><published>2007-01-23T19:58:00.000Z</published><updated>2007-03-12T16:30:48.401Z</updated><title type='text'>A.I. Die Part 1</title><content type='html'>&lt;a href="http://bp2.blogger.com/_wbM5JtmPPJs/RfSAEU-7SpI/AAAAAAAAAFk/YyUG26IlGjI/s1600-h/aidiepp01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5040794694774901394" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp2.blogger.com/_wbM5JtmPPJs/RfSAEU-7SpI/AAAAAAAAAFk/YyUG26IlGjI/s200/aidiepp01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_wbM5JtmPPJs/RfSAEk-7SqI/AAAAAAAAAFs/iu9A9Ye3b2c/s1600-h/aidiepp02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5040794699069868706" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp3.blogger.com/_wbM5JtmPPJs/RfSAEk-7SqI/AAAAAAAAAFs/iu9A9Ye3b2c/s200/aidiepp02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_wbM5JtmPPJs/RfSAE0-7SrI/AAAAAAAAAF0/uKMAW5XyJ94/s1600-h/aidiepp03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5040794703364836018" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://bp0.blogger.com/_wbM5JtmPPJs/RfSAE0-7SrI/AAAAAAAAAF0/uKMAW5XyJ94/s200/aidiepp03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For a change, here's the first part of a short story, made using Second Life.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36415507-6279821289285424568?l=mattdetached.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattdetached.blogspot.com/feeds/6279821289285424568/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=36415507&amp;postID=6279821289285424568' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/6279821289285424568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/6279821289285424568'/><link rel='alternate' type='text/html' href='http://mattdetached.blogspot.com/2007_01_01_archive.html#6279821289285424568' title='A.I. Die Part 1'/><author><name>Matt</name><uri>http://www.blogger.com/profile/06780752427491275730</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02203604934157443692'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_wbM5JtmPPJs/RfSAEU-7SpI/AAAAAAAAAFk/YyUG26IlGjI/s72-c/aidiepp01.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36415507.post-8227520863059139478</id><published>2007-01-04T23:21:00.000Z</published><updated>2007-05-11T00:18:24.058+01:00</updated><title type='text'>Retro Games Worth Playing 3 - Sentient</title><content type='html'>&lt;img id="BLOGGER_PHOTO_ID_5040733654699690418" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" height="253" alt="" src="http://bp2.blogger.com/_wbM5JtmPPJs/RfRIjU-7SbI/AAAAAAAAAD0/yj3Q4XayKnM/s320/sentient+cover.jpg" width="236" border="0" /&gt;&lt;strong&gt;Name:&lt;/strong&gt; Sentient&lt;br /&gt;&lt;strong&gt;Platform:&lt;/strong&gt; Playstation, PC&lt;br /&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; 1997&lt;br /&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Psygnosis&lt;br /&gt;&lt;strong&gt;Designers:&lt;/strong&gt; Psygnosis&lt;br /&gt;&lt;strong&gt;Predecessors:&lt;/strong&gt; Brataccas, Snowball,&lt;br /&gt;Return to Eden, The Worm in Paradise (The Silicon Dreams Trilogy), Planetfall&lt;br /&gt;&lt;strong&gt;Descendants:&lt;/strong&gt; Deus Ex&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Although this is yet another space-based game, it couldn’t be more different from the previous two in terms of pacing, environment and especially plot. It’s also the third British game in a row, and the second to reference 'Icarus', neither of which are intentional, honest.&lt;br /&gt;&lt;br /&gt;Released early in the Playstation's life, Psygnosis’ ambient tour de force was years ahead of its time. Better known for the &lt;em&gt;Wipeout &lt;/em&gt;series and various graphically sublime, but fundamentally flawed Amiga games, Sentient was an ambitious departure for Psygnosis. Featuring complex AI, branching plot threads, multiple endings and bags of atmosphere, Sentient is also an example of that still-rare genre, the first-person adventure.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5040760897677248962" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_wbM5JtmPPJs/RfRhVE-7ScI/AAAAAAAAAD8/JPfpHssGcCU/s320/sentientss01.jpg" border="0" /&gt;&lt;br /&gt;Similar to Level 9’s &lt;em&gt;Silicon Dreams&lt;/em&gt; trilogy, to which it can be considered a spiritual and thematic successor, Sentient begins by placing you in immediate peril. As medic and Moby look-alike Garrit Sherova, you’ve been sent to assist with the outbreak of a mysterious disease on the space station Icarus. So-called due to its close orbit around a sun, a solar flare causes your shuttle to crash in the station’s docking bay. Once this is explained in the opening movie, it’s immediately game on. You’re in the radiation-flooded shuttle bay, a barely-conscious engineer to your left and no means of protection. Well, what are you waiting for?&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5040760901972216274" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_wbM5JtmPPJs/RfRhVU-7SdI/AAAAAAAAAEE/xQH5CDJijpo/s320/sentientss02.jpg" border="0" /&gt;&lt;br /&gt;Time and timing are cruical. Events happen only once and if they're missed, the plot is sent spinning off in another direction. The main ‘action’ of the game is either participating in, or merely listening to, conversations between the Icarus’ crew and using the information gained. Exploiting the station’s politics are the key to your success, with your actions in the radioactive opening sequence affecting allegiences from the very start. Regardless of your actions in the bay, you’ll soon find yourself unconscious and trapped in a maze of lush hedges and ornate stone pillars. The maze is the first of many and adds a delicately surreal touch to Sentient, contrasting nicely with the sterile setting of the Icarus. That’s not to say that the Icarus lacks atmosphere, station announcements appear throughout the game, with warnings of solar flares and updates on damage to the Icarus. The effect of the station's oppressive heat is conveyed by frequent brow-wiping and occasional adjustment of bumcrack-bound underwear by the Icarus' personable inhabitants.&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5040762555534625266" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_wbM5JtmPPJs/RfRi1k-7SfI/AAAAAAAAAEU/NcmN-IPKsUc/s320/sentientss03.jpg" border="0" /&gt;&lt;br /&gt;I haven’t even mentioned the political assassin, Shatterjack, the relevance of the game’s title (think 2001, but on a &lt;em&gt;far&lt;/em&gt; grander scale) or the effect of your facial expressions on conversations. Sentient is a thoroughly deep game, but it’s not for the impatient or those looking for all-out action. Persevere with it, however, and you’ll find a Game well Worth Playing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36415507-8227520863059139478?l=mattdetached.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattdetached.blogspot.com/feeds/8227520863059139478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=36415507&amp;postID=8227520863059139478' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/8227520863059139478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/8227520863059139478'/><link rel='alternate' type='text/html' href='http://mattdetached.blogspot.com/2007_01_01_archive.html#8227520863059139478' title='Retro Games Worth Playing 3 - Sentient'/><author><name>Matt</name><uri>http://www.blogger.com/profile/06780752427491275730</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02203604934157443692'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_wbM5JtmPPJs/RfRIjU-7SbI/AAAAAAAAAD0/yj3Q4XayKnM/s72-c/sentient+cover.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36415507.post-6105337405923680960</id><published>2006-12-24T01:13:00.000Z</published><updated>2007-05-11T00:18:52.136+01:00</updated><title type='text'>Retro Games Worth Playing 2 - Starglider 2</title><content type='html'>&lt;a href="http://bp3.blogger.com/_wbM5JtmPPJs/RfNdY0-7SUI/AAAAAAAAAC8/IoYrGS8u9HU/s1600-h/sg2title.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5040475089078536514" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp3.blogger.com/_wbM5JtmPPJs/RfNdY0-7SUI/AAAAAAAAAC8/IoYrGS8u9HU/s320/sg2title.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Name:&lt;/strong&gt; Starglider 2&lt;br /&gt;&lt;strong&gt;Platform:&lt;/strong&gt; Amiga, Atari ST, Macintosh, PC, ZX Spectrum&lt;br /&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; 1988&lt;br /&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Rainbird Software&lt;br /&gt;&lt;strong&gt;Designers:&lt;/strong&gt; Argonaut Software Ltd.&lt;br /&gt;&lt;strong&gt;Predecessors:&lt;/strong&gt; Starglider, Elite, Mercenary&lt;br /&gt;&lt;strong&gt;Descendants:&lt;/strong&gt; Damocles (Mercenary II), Starfox/Starwing&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;OK, it’s another space-based shooter, but it's probably the greatest ever.&lt;br /&gt;&lt;br /&gt;I'll talk a little about its prequel, &lt;a href="http://www.the-underdogs.info/game.php?gameid=1908"&gt;&lt;em&gt;Starglider&lt;/em&gt;&lt;/a&gt;, but not much because I hardly played it. Starglider was one of the first games I saw on the painfully keyboarded Spectrum 128k. Not only did it see an end to the 48k’s rubber-keyed madness, the 128 had a nifty sound chip and it was used there to great effect. Visually, Starglider was also impressive, with colourful wireframe graphics, but sadly they weren't reflected in the limited depth of gameplay. My minimalist soul still preferred &lt;a href="http://www.frontier.co.uk/games/elite/"&gt;&lt;em&gt;Elite&lt;/em&gt;&lt;/a&gt;’s heavenly monochrome and that largely sums up my feelings for the game; an inferior Elite.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5040475595884677458" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_wbM5JtmPPJs/RfNd2U-7SVI/AAAAAAAAADE/AsarWTft_ns/s320/sg2ss01.jpg" border="0" /&gt;&lt;br /&gt;In contrast, &lt;em&gt;Starglider 2&lt;/em&gt;, is a far more rewarding trip. The game has you streaking from planet to planet across a solar system modelled on our own, collecting materials needed to construct a &lt;a href="http://www.pythonland.com/episode44.php"&gt;neutron&lt;/a&gt; bomb. When completed, this is used to destroy a not-the-Death-Star-honest enemy space station. The fact that the game ended when the completed station destroyed your home planet is another happy coincidence. The &lt;em&gt;Star Wars&lt;/em&gt; similarities end there, although your ship, &lt;a href="http://en.wikipedia.org/wiki/Icarus_(mythology)"&gt;ICARUS&lt;/a&gt; does bear a vague resemblance to a &lt;a href="http://en.wikipedia.org/wiki/Y-Wing"&gt;Y-wing&lt;/a&gt;. The bomb-making materials (that’s not going to look good on Google) are mostly found deep within tunnel complexes, which lurk under the surface of many of the planets. Each planet also has an enormous variety of wildlife, from massive space whales, to the cuter and copyright-infringing pac-worms. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5040476257309641058" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_wbM5JtmPPJs/RfNec0-7SWI/AAAAAAAAADM/Kgq7UpHdKsk/s320/sg2ss02.jpg" border="0" /&gt;&lt;br /&gt;As adorable as Elite’s physics-based control system is, Starglider 2’s arcade-based controls are undoubtedly more fun. Think &lt;em&gt;Ridge Racer&lt;/em&gt; as opposed to &lt;em&gt;Gran Turismo&lt;/em&gt;, or &lt;em&gt;Starfox&lt;/em&gt;, but with full freedom of movement. It’s this element combined with its enormous depth that makes Starglider 2 worth your time. While there have been many space sims with a far wider scope since, none have had the same instant accessibility and sheer enjoyability as Argonaut’s finest. It's definitely a Game Worth Playing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36415507-6105337405923680960?l=mattdetached.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattdetached.blogspot.com/feeds/6105337405923680960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=36415507&amp;postID=6105337405923680960' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/6105337405923680960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/6105337405923680960'/><link rel='alternate' type='text/html' href='http://mattdetached.blogspot.com/2006_12_01_archive.html#6105337405923680960' title='Retro Games Worth Playing 2 - Starglider 2'/><author><name>Matt</name><uri>http://www.blogger.com/profile/06780752427491275730</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02203604934157443692'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_wbM5JtmPPJs/RfNdY0-7SUI/AAAAAAAAAC8/IoYrGS8u9HU/s72-c/sg2title.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36415507.post-116586526035483089</id><published>2006-12-11T19:13:00.000Z</published><updated>2007-05-11T00:16:18.002+01:00</updated><title type='text'>Retro Games Worth Playing 1 - Cylon Attack</title><content type='html'>&lt;a href="http://bp1.blogger.com/_wbM5JtmPPJs/RfNuJU-7SYI/AAAAAAAAADc/UM3ubdpl9dw/s1600-h/catitle.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5040493514488236418" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp1.blogger.com/_wbM5JtmPPJs/RfNuJU-7SYI/AAAAAAAAADc/UM3ubdpl9dw/s320/catitle.bmp" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Name:&lt;/strong&gt; Cylon Attack&lt;br /&gt;&lt;strong&gt;Platform:&lt;/strong&gt; BBC Micro &amp; Acorn Electron&lt;br /&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; 1983&lt;br /&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; A&amp;amp;F&lt;br /&gt;&lt;strong&gt;Designers:&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Predecessors:&lt;/strong&gt; Star Wars (arcade)&lt;br /&gt;&lt;strong&gt;Descendants:&lt;/strong&gt; Elite&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Cylon Attack&lt;/em&gt; is a bloody noisy game. Due to the BBC Micro's unmutable (but not &lt;a href="http://www.theunmutual.co.uk/"&gt;unmutual&lt;/a&gt;) internal speaker, emulation can't totally convey the full-on Cylon Attack experience. From the very start, the A&amp;F title screen growls at you, then sends thunderclaps ricocheting around the room.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5040493772186274194" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp1.blogger.com/_wbM5JtmPPJs/RfNuYU-7SZI/AAAAAAAAADk/o_xBV5aDX9s/s320/cass01.jpg" border="0" /&gt;&lt;br /&gt;Better known for the classic-but-I-can-take-it-or-leave-it &lt;a href="http://en.wikipedia.org/wiki/Chuckie_Egg"&gt;&lt;em&gt;Chuckie Egg&lt;/em&gt;&lt;/a&gt;, this time around A&amp;F took their inspiration from &lt;em&gt;&lt;a href="http://www.tvacres.com/robots_muffit.htm"&gt;Battlestar Galactica&lt;/a&gt;&lt;/em&gt;, rather than the fun and frolics of the henhouse. In terms of gameplay, Cylon Attack is reminiscent of the original &lt;em&gt;Star Wars&lt;/em&gt; arcade game; scroll around a first-person starfield shooting gits. While not featuring an equivalent of a Death Star run, Cylon Attack breaks up the action nicely with the need to refuel at your mothership. Laser temperature is also to be monitored, which may have inspired a virtually identical system in &lt;em&gt;Elite&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5040493999819540898" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_wbM5JtmPPJs/RfNulk-7SaI/AAAAAAAAADs/m0QXmLUUu24/s320/cass02.jpg" border="0" /&gt;&lt;br /&gt;Unusually for the era, the game offers the chance to save your high scores. Back then, saving data to tape was generally reserved for text adventures. Certainly, Cylon Attack is a game that encourages high-score shenanigans, but the changes in enemy types and scenery are the main incentives to play on. Perhaps 'scenery' is a bit of an exaggeration, but it's Cylon Attack's little white blobs of joy that push it into worth playing territory. The TARDIS, a mutant from &lt;em&gt;Defender&lt;/em&gt;, ooh, look it's a-what is-is that an X-Wing? They're a little rudimentary, but it's the attention to detail that makes Cylon Attack a Game Worth Playing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36415507-116586526035483089?l=mattdetached.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattdetached.blogspot.com/feeds/116586526035483089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=36415507&amp;postID=116586526035483089' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/116586526035483089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/116586526035483089'/><link rel='alternate' type='text/html' href='http://mattdetached.blogspot.com/2006_12_01_archive.html#116586526035483089' title='Retro Games Worth Playing 1 - Cylon Attack'/><author><name>Matt</name><uri>http://www.blogger.com/profile/06780752427491275730</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02203604934157443692'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_wbM5JtmPPJs/RfNuJU-7SYI/AAAAAAAAADc/UM3ubdpl9dw/s72-c/catitle.bmp' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36415507.post-116147100783853709</id><published>2006-10-21T23:33:00.000+01:00</published><updated>2007-03-12T15:32:22.689Z</updated><title type='text'>Retro Games Worth Playing</title><content type='html'>Played any old games lately? Played any &lt;em&gt;good &lt;/em&gt;old games lately? Yeah, tends to be that way, doesn't it? You get a hankering for some dimly-remembered game from your youth, &lt;em&gt;Gauntlet&lt;/em&gt;, perhaps, or &lt;em&gt;Mortal Kombat&lt;/em&gt;. So, you download an emulator, which doesn't work too well, never mind, grab another. That works fine, then on to the laborious and legally dubious task of tracking down the particular game your nostalgia genes are craving. If you're lucky, you might not even have to give up your email address to get hold of it, but it still takes precious time. Eventually, you're all set, the emulator, the game, it's all good to go. I'll be generous and assume from then on, it all goes swimmingly and soon you're dodging bullets, eating dots or hopping across a busy road with gay abandon.&lt;br /&gt;&lt;br /&gt;For about five minutes.&lt;br /&gt;&lt;br /&gt;Nostalgia is a seductive, but ultimately shallow beast. Once the initial rush of recognition has faded, it's only the inherent worth of a trip down memory lane that makes it durable. That's the point of this blog; tracking down past games that still hold up today. I'll try and avoid the obvious ones, like &lt;em&gt;Elite, Super Mario Bros., &lt;/em&gt;or &lt;em&gt;Doom&lt;/em&gt; and remind you of, or introduce you to, barely-remembered classics, games that slipped through the cracks and ambitious titles that gave a glimpse into the future of videogaming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/36415507-116147100783853709?l=mattdetached.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mattdetached.blogspot.com/feeds/116147100783853709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=36415507&amp;postID=116147100783853709' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/116147100783853709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36415507/posts/default/116147100783853709'/><link rel='alternate' type='text/html' href='http://mattdetached.blogspot.com/2006_10_01_archive.html#116147100783853709' title='Retro Games Worth Playing'/><author><name>Matt</name><uri>http://www.blogger.com/profile/06780752427491275730</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02203604934157443692'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>